Postby WoRLoKKeD » Sun Oct 02, 2011 1:04 am
Yeah. I'm still uncertain whether it's wise to build her kind of half tanky half AD/speed, or to just go full-on squishy dancy AD and attack speed. She can hit very hard because she's all about the AD, but for someone so low on defence, she attacks so damn slowly. I really think the balance between survivability, damage and speed is the hard part to get used to, and completely depends on who you're facing so you can cater to their weakness more than her own limitations.
I think I'll need to take her into another 30-50 games to really experiment and find something I can really settle on as a good 'standard' build.
Ability-wise, though, I really like her. I love the combo-oriented play, and you have plenty of time between chaining her Q to charge into an enemy, mash W for the free harass and getting the three strikes going. Her ulti is also nice for jungling as the cooldown is so quick (~45 seconds by default, I think), and the skillshot you get with it is frankly obscene if your timing is right in a teamfight.
Also, the range of her E is basically 2/3 of a Flash, I've realized, so that's pretty nice on its own for engaging or disengaging.
Kaahl wrote:Metal Hammer is actually Finnish for "Metal, My Arse!"